Youth Survey Reveals Online Risks Often Come From Friends, Not Strangers
Youth Survey: Online Risks Often From Friends, Not Strangers

Youth Summit Unveils Groundbreaking Survey on Digital Habits

The Youth in the Loop Summit 2026 opened with significant findings on January 14. Young Leaders for Active Citizenship and The Quantum Hub organized this important gathering. They launched the SCREEN survey at the event. This nationwide study reached nearly four thousand young people across India.

Survey Challenges Common Safety Assumptions

The SCREEN survey reveals surprising patterns in online interactions. Unwanted contact from known persons affects thirty-eight percent of respondents. Stranger-initiated contact stands at twenty-three percent. This data directly questions the dominant "stranger danger" narrative.

Risk appears frequently within trusted networks. Friends, acquaintances, classmates, and sometimes family members initiate problematic contact. Young people aged seventeen to eighteen report the highest vulnerability. Fifty-three percent of this group experiences unwanted contact from known persons.

Gendered Patterns in Digital Behavior

The survey highlights clear gender differences in online experiences. Females report higher rates of negative social comparison. Thirty-one point five percent feel worse after comparing their lives or bodies online. Males report this at twenty-five point seven percent.

Males show different digital challenges. Nearly a quarter find it hard to stop playing games. Females report gaming compulsion at seventeen point five percent. Males also share regrettable content more frequently. This suggests greater impulsivity or different platform use patterns.

Compulsive scrolling appears slightly more common among males. Sleep disruption shows no significant gender difference. Overall, sixty percent of young people report negative emotional responses to prolonged digital use.

Emotional Impact of Digital Engagement

Young Indians experience various emotional effects from online activities. Around a quarter report feelings of anxiety, overwhelm, or FOMO. A similar share feel tired or mentally exhausted after digital sessions. Twenty-three percent express guilt or regret about their online habits.

These responses indicate a clear mismatch. Online behaviors often conflict with personal values and wellbeing. The emotional toll appears substantial across the surveyed population.

Support Systems and Policy Implications

Aprajita Bharti from Young Leaders for Active Citizenship emphasized key findings. She stated that young people want safer digital spaces, not exclusion from the internet. Policy conversations must reflect actual user experiences according to her perspective.

Young people often serve as household technology experts. This happens particularly in low-income communities and rural areas. Their agency and safety require careful balancing in policy approaches.

The survey examined support systems after negative online experiences. Friends and parents each serve as primary supports for about one-third of respondents. Siblings provide help for nearly one in five young people. Seniors and teachers assist around one in six individuals.

Notably, fourteen point five percent tell no one about negative experiences. This highlights a significant support gap for a vulnerable minority. AI chatbots remain marginal but emerging as support options. Six point four percent report using these recently introduced tools.

Youth Priorities for Digital Improvement

Young people identified clear priorities for better online experiences. Internet connectivity and speed emerged as the dominant concern. This practical issue outweighs all other considerations in survey responses.

Gaming-related concerns ranked second in importance. Requests for new games appeared alongside worries about gaming addiction. This reflects gaming's significant role in young Indian digital culture. Males and certain age groups show particular engagement with gaming platforms.

Cybercrime, scams, and fraud comprised six percent of responses. These encompass multiple issues including online fraud and hacking. Financial scams, betting apps, and blackmail also concern young users. Many demand stronger punishment for offenders in this category.

Bullying, harassment, and hate speech followed at five point four percent. These include trolling, discrimination, and toxic online behavior. Body shaming and cancel culture also feature in youth concerns about digital spaces.

Summit Conclusions and Future Directions

The Youth in the Loop Summit 2026 concluded with important recognitions. Participants agreed that online safety requires more than regulation alone. Sustained collaboration emerged as essential for meaningful progress.

The summit emphasized placing young people at policy centers. They should help shape solutions rather than merely receive finished policies. This participatory approach aims to create more effective digital safety measures.

Most surveyed young people come from economically disadvantaged communities. Their perspectives provide crucial insights for inclusive digital policy development. The SCREEN survey offers valuable data for ongoing conversations about India's digital future.