The legendary Halo franchise, which became the cornerstone of Xbox's success, was originally destined for Apple's Macintosh computers before a fateful presentation changed gaming history forever.
The Macworld Moment That Changed Everything
In 1999, at the famous Macworld expo, Bungie Studios showcased an early version of Halo on stage with Apple's visionary leader Steve Jobs. According to Halo co-creator Marcus Lehto, this public demonstration caught the immediate attention of Microsoft executives who were planning their entry into the console market.
Microsoft reacted swiftly after seeing the Macworld presentation, where Bungie revealed Halo as a third-person shooter game for Mac computers. The tech giant recognized the potential for what could become a killer application for their upcoming Xbox console.
From Financial Struggle to Billion-Dollar Franchise
At the time of Microsoft's approach, Bungie was experiencing significant financial difficulties, making the acquisition offer particularly timely and attractive. Marcus Lehto, who served as art director and designed the iconic Master Chief character through nine different iterations, described the partnership as perfect timing for both companies.
The transformation from Mac-exclusive title to Xbox flagship happened rapidly after Microsoft's intervention. As Lehto recalled in an interview with Kent State Magazine: "We got up on stage with Steve Jobs at Macworld and we talked about it there. And then Microsoft said, 'Steve Jobs can't have that. We're going to buy you and move you all to the Pacific Northwest, and then we're going to have you build this game for the Xbox.'"
Halo's Evolution and Lasting Impact
The game that Steve Jobs introduced to the world looked dramatically different from the final product that revolutionized console gaming. The Macworld 1999 demo featured aliens and an epic soundtrack but was otherwise unrecognizable compared to the first-person shooter that eventually launched with Xbox.
Halo: Combat Evolved launched alongside the original Xbox in 2001, becoming the system-defining title that helped establish Microsoft's gaming division. The franchise has since generated billions of dollars in revenue and spawned numerous sequels, spin-offs, and adaptations.
Microsoft's strategic acquisition of Bungie in 2000 proved to be a masterstroke that reshaped the gaming industry's competitive landscape. Today, Halo remains synonymous with Xbox, demonstrating how one presentation altered the course of gaming history and created one of the most valuable franchises in entertainment.