Ghaziabad Tragedy: Three Sisters Jump to Death Over Korean Gaming App Addiction
Ghaziabad: 3 Sisters Die in App Addiction Tragedy

In a heartbreaking incident that has sent shockwaves through Ghaziabad, three young sisters allegedly took their own lives in the early hours of Wednesday, with police investigation pointing toward an obsessive addiction to a Korean task-based online gaming application as a primary factor.

A Silent Night Turns Tragic

The devastating event unfolded around 2:15 AM at Bharat City Society in the Loni area, under the jurisdiction of the Tila Mod police station. According to authorities, the three sisters—identified as Nishika (16), Prachi (14), and Pakhi (12)—quietly left their bedroom and moved to the window of the temple room in their family's flat.

Using a chair placed near the window, the girls reportedly climbed up and jumped one after another into the darkness below from their ninth-floor apartment. Assistant Commissioner of Police Atul Kumar Singh confirmed that the Police Response Vehicle received the distress call at approximately 2:15 AM, reporting that three girls had jumped from the high-rise building.

Parents Discover Heartbreaking Note

When their parents discovered the tragedy, they found a handwritten note left behind by their daughters. The note, pasted on a glass panel, was titled "True Life Story" and featured a sad emoji. Written in a mix of Hindi and English, the poignant message read: "Is diari me jo kuch bhi likha hai wo sab padh lo kyunki ye sab sach hai. Read now!!! I'm really sorry. Sorry papa."

Investigators revealed that the sisters had become so deeply immersed in the Korean gaming application that they had begun addressing each other by Korean names, indicating the profound psychological impact of their digital obsession.

Background Reveals Troubling Patterns

Police investigation uncovered additional concerning details about the sisters' circumstances. All three girls had reportedly not attended school since the Covid-19 pandemic began, with the 16-year-old eldest sister enrolled only in Class 4 despite her age—pointing to significant educational disruption and social isolation over an extended period.

Sources close to the family indicated that the parents had repeatedly reprimanded their daughters over excessive gaming and had recently taken the step of barring them from playing the Korean application altogether. This restriction appears to have been a triggering factor in the tragic decision that followed.

Official Response and Investigation

After the incident, the sisters were rushed by ambulance to a 50-bed hospital in Loni, where doctors declared them dead upon arrival. Police have sent the bodies for post-mortem examination and are conducting a thorough investigation into all aspects of the case.

Officials are analyzing multiple pieces of evidence, including:

  • The handwritten note left by the sisters
  • The diary referenced in their final message
  • Digital evidence linked to the gaming application
  • Family circumstances and dynamics
  • Mental health considerations
  • Online activity patterns

The ongoing probe aims to understand the complete context of this tragedy, examining how screen addiction, educational disruption, family interventions, and adolescent psychology intersected with such devastating consequences.

A Wake-Up Call About Digital Dangers

This incident serves as a stark reminder of the potential dangers of excessive screen time and gaming addiction among children and adolescents. While most parents worry about their children's screen habits, few could imagine such fixation spiraling into irreversible tragedy.

The Ghaziabad case highlights the urgent need for:

  1. Greater awareness about the psychological impact of gaming addiction
  2. Better monitoring of children's online activities
  3. Improved mental health support for adolescents
  4. Educational reintegration strategies post-pandemic
  5. Family communication approaches regarding digital usage

As the investigation continues, the community mourns the loss of three young lives and grapples with difficult questions about balancing technology access with psychological well-being in today's digital age.