Ghaziabad Sisters' Deaths Linked to Korean Love Game Addiction, Suicide Notes Reveal Obsession
Korean Love Game Addiction Linked to Ghaziabad Sisters' Deaths

Ghaziabad Sisters' Tragic Deaths Linked to Korean Love Game Addiction

In a heartbreaking incident that has shocked the nation, three sisters from Ghaziabad jumped to their deaths early Wednesday morning, with police investigations revealing their deep involvement in a Korean task-based interactive game known as the 'Korean Love Game'. The tragic event occurred on February 3, bringing back haunting memories of the infamous Blue Whale game that had previously claimed young lives across the globe.

Years of Gameplay and Disturbing Details

The three sisters, aged 12, 14, and 16, had reportedly been playing this Korean interactive game for approximately two-and-a-half to three years. According to their father Chetan Kumar, the game involved completing various 'tasks', though he remained unaware of the specific nature of these challenges until after the tragedy unfolded. The girls' father mentioned that his daughters frequently expressed their desire to visit Korea, a detail that now takes on ominous significance in light of subsequent discoveries.

The Fateful Night and Suicide Notes

Recounting the sequence of events, Chetan Kumar described how the family was asleep when the incident occurred. "My wife was sleeping in the inner room. The girls woke up on the pretext of drinking water, bolted the door from inside and jumped from the balcony," he explained to authorities. The police received information around 2:15 am about three girls jumping from the ninth-floor balcony of their flat in Bharat City, located in Ghaziabad's Sahibabad area under Teela Mor police station jurisdiction.

Most chillingly, investigators discovered suicide notes that revealed the depth of the sisters' obsession. One note read: "Sorry papa, we cannot leave Korea. Korea is our life, and you cannot make us leave it. That's why we are committing suicide." Another note contained the heartbreaking message: "A true life story. Is diary mein jo kuch bhi likha hain, woh sab padh lo, kyunki ye sab sach hain [Whatever is written in this diary, read it, because it is all true] I am really sorry. Sorry papa."

Father's Revelation and Police Investigation

Chetan Kumar revealed that he had objected to his daughters playing games on his mobile phone, but never imagined the severity of their involvement. "I thought it was just like the games we played in childhood. I never imagined this could happen," he stated. He recalled that one daughter, Prachi, had mentioned being the 'boss' with her sisters following her directions, but he dismissed this as innocent childhood play.

The police forensic team's examination of the mobile phones revealed the extent of the girls' engagement with the Korean Love Game. According to police statements, the sisters had developed a strong addiction to both mobile phone usage and this specific online interactive game, heavily influenced by Korean content. The exact circumstances leading to the tragic incident remain under investigation, with authorities recording statements from family members and examining all available evidence.

Broader Implications and Ongoing Probe

This tragic incident highlights the dangerous potential of online interactive games that involve task-based challenges, particularly those targeting vulnerable young minds. The case bears disturbing similarities to previous online game-related tragedies, raising urgent questions about digital safety and parental awareness in today's hyper-connected world.

Police authorities have confirmed that the investigation continues to uncover more details about the Korean Love Game and its influence on the sisters. The mobile phones thrown outside the room by the girls before their fatal jump have been seized for detailed forensic analysis, which may reveal more about the nature of the tasks and the game's mechanics.

As the community mourns this devastating loss, the incident serves as a stark reminder of the hidden dangers that can lurk within seemingly innocent digital entertainment, particularly when combined with the powerful influence of foreign cultural content on impressionable young individuals.